![]() The Division was intended to be something people put serious hours into to get a shinier beanie, Wildlands released as sort of an antidote to that, like a more serious Mercenaries game - ‘member those gems? Now, though, the similarities are far more obvious. Many comparisons were made to The Division when Wildlands was first announced, though they proved to be entirely different beasts when the full game launched, albeit with the undeniable Ubisoft open world DNA. While Breakpoint still has that, it’s now also a looter shooter with survival elements. I’ll be the first to admit that I didn’t spend many hours with Wildlands, but what I did play was tactical, bombastic fun with a gigantic map. It’s a closed beta, so scant content is to be expected, though some tweaks to the main experience have left me scratching my head. Most of my time with Breakpoint so far has been spent messing around with the limited possibilities available, such as unsuccessfully parachuting over and over again and trying to play it like The Phantom Pain but with less character. As expected, it’s nowhere near the full package: Ghost War PVP isn’t playable in the beta, and there are just a few story missions to get a taste of what’s to come, which you can already tell is going to be anchored by a great performance from Jon Bernthal as the big bad. With a beta currently underway until the 10th of September, Ghost Recon fans who pre-ordered Breakpoint have had their chance to dip their toes into the game early ahead of its October release. ![]() A rather quick follow-up to 2016’s Wildlands, especially in the sense that another Tom Clancy adaptation, Rainbow Six Siege, is still being supported with no sign of a sequel, Ghost Recon Breakpoint represents an enjoyable but familiar time so far. ![]()
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